C++CodeDelphiRAD Studio

Learn to Use Powerful SGC WebSockets WebRTC in C++ Builder

Do you want to learn what Websockets? What is WebRTC? How can we Install and use SGC Websockets WebRTC? Can we use web sockets compatible with HTTP proxies? How do I find easy-to-use WebRTC components for C++ IDE? The present post answers these questions as below. We have other articles on the blog showing some of the many uses of the Websocket protocol – you can find them by clicking…
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DelphiRAD Studio

Websockets Harness Real-Time Power In Your Delphi Apps

Do you currently use websockets in your applications? Do you want to learn more about what websockets can do for your apps? Continue reading to learn everything you need to know about using websockets with Delphi, as well as a rundown of some of the available component sets that take the guesswork out of making the magic happen. What are WebSockets? A websocket implementation has two sides…
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C++Delphi

Learn About Powerful WebSockets Solutions For Delphi

TheWebSocket is a communication protocol, that makes it possible to open a two-way interactive communication session between the user’s browser and a server. With this, you can send messages to a server and receive event-driven responses without having to poll…
NewsTech Partner

/n software’s IPWorks WebSockets Library

Create real-time, web-connected applications with support for WebSockets.IPWorks WebSocketsincludes a set of powerful components for integrating WebSocket communications capabilities into Web, Desktop, and Mobile applications. The components are perfect for building Web-connected applications that require real-time data including chat, multi-player games, live financial applications…
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DelphiRAD Studio

How To Create Real-Time Applications With SignalR On Windows

History on Client-Server Apps When the original web first came into widespread public use things were reasonably basic. Webpages were effectively specialized documents, like a library. Users clicked on links to articles they found interesting. Somewhere, perhaps on another side of the world, another computer or server was the destination for that click or as we came to call it: the request. The…
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