DelphiRAD Studio

Windows Shader Programming In Delphi FireMonkey - Apply Color To The GPU Shader

In the first blog post, we have quickly explored shader programming in Delphi FireMonkey. And we learned how to create a material source using TCustomMaterial. Then we have applied that material to a 3D control. This post is based around a blog post by Embarcadero MVP Erik van Bilsen. Now, we will add a color property to our 3D control to customize color. This can simply be achieved by adding a…
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DelphiRAD Studio

Learn How To Create Flexible Cross-Platform FireMonkey Applications Using TFrameStand For Delphi

Create modern-looking applications with FireMonkeyTFrameStandandTFormStandcomponents from Andrea Magni, who is one of the Delphi and FireMonkey MVPs. Easily use TFrame or TForm descendants in your FireMonkey applications to gain visual consistency through the whole user experience and easily add modern-looking elements like effects and transitions. You can easily…
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C++Delphi

Easily Add Slide Animations To Your Cross Platform Apps With Gesture Support In This FireMonkey Sample

In this post, you will discover two different demo application,the first oneshows you how to add sliding tabs to an application through the use of multiple tabs with custom settings, next and back buttons, and gesture support.The second sampleshows you how to implement a master-detail interface and display the Multiview control as a slide-in drawer, popover menu, docked…
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DelphiRAD Studio

Get Started Building Cross-Platform Games In Delphi FireMonkey With Alien Invasion Sample

Alien Invasionis a classic arcade-style game which features a grid of aliens that move in sync back and forth across the screen. They fire projectiles at the player who is at the bottom of the screen. On each trip back and forth across the screen, they start moving faster and faster. There are four shields near the bottom of the screen that the player can hide behind but they have a limited…
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