C++

Learn to Program with Starter (Homepage)

Author: Pawe Gowacki In coming weeks David Millington (C++Builder Product Manager) and I are going to publish weekly blog postings where you can learn programming step by step with Delphi and C++Builder. As much as possible we will try to synchronise topics and content so you could even switch from one track to another. It will also be very interesting to see the same application developed in two…
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C++

David I becomes an Embarcadero MVP, starts new job at Evans Data Corporation

Author: JC Whitsett In today’s interconnected world, companies in all industries need to publish APIs and cultivate a developer community to access and use them. To be competitive today, attracting and supporting developers is essential. The key to cultivating a vibrant developer community that uses your APIs and supports your platform is a good developer relations program. After 43+ years in…
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C++

Top Five Android And IOS Device Sensors You Can Easily Access From FireMonkey

RAD Studio in FireMonkey provides access to a variety of device sensors on Android and iOS. Six different demos show how to easily access a variety of these various sensors. The demos include the Gyroscope, Accelerometer, AccessCameraApp/CameraComponent, Location, and OrientationSensor. These demos make use of the TOrientationSensor, TLocationSensor, TMotionSensor, TCameraComponent, and…
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C++

C++ Boot Camp Complete Replay

The complete replays for the C++ Boot Camp are available online, including downloads, slides and the Q&A log. A wealth of information for C++Builder. Content for each day . . . Day 1 –Building your first application with C++Builder Day 2…
C++

C++ Boot Camp: Game Development

Author: Aidan K7359 11-August-2016 / Day 4 of C++ Boot Camp is C++ Game Development hosted by Eli M., MVP, Developer and Entrepreneur from FMXExpress.com Four different games with classic game mechanics will be demonstrated. We will be also be covering topics such as App Tethering, utilizing TFrames to build your UI, using TRectangle as a light weight image object, accessing the device motion…
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