C++

C++ Boot Camp: Game Development

Author: Aidan K7359 11-August-2016 / Day 4 of C++ Boot Camp is C++ Game Development hosted by Eli M., MVP, Developer and Entrepreneur from FMXExpress.com Four different games with classic game mechanics will be demonstrated. We will be also be covering topics such as App Tethering, utilizing TFrames to build your UI, using TRectangle as a light weight image object, accessing the device motion…
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C++

UI Design Tips and Tricks: Home Screen Navigation

Author: ısık During our recent RAD Server webinar, we showed you how to develop and deploy a real world customer retail application. The client app shown is designed torun on smartphones and the server side will execute on IIS production servers on premises and on…
Delphi

Adding a style selector to your application

With RAD Studio 10 Seattle, we provide built-in default styles for iOS, Android, Windows and Mac. Additional styles can be found in the Styles directory installed with the product, and in the premium styles bonus pack. Adding a style selector to your application provides…
C++

New FireMonkey Media Library Options in RAD Studio XE8

RAD Studio XE8 provides new FireMonkey Media Library options. This includes the ability to automatically save pictures taken by the device camera (in your iOS and Android applications) to the on-device photo library. Today, I thought I would show you how to save photos taken…
C++

FireUI Multi-Device Designer and working with Views

In RAD Studio XE7, we introduced the FireUI Multi-Device Designer. FireUI makes it easy to create user interfaces across multiple devices using a master form to share all user interface code, and then optimize inherited views for each target platform and…