C++

C++ Boot Camp: Game Development

Author: Aidan K7359 11-August-2016 / Day 4 of C++ Boot Camp is C++ Game Development hosted by Eli M., MVP, Developer and Entrepreneur from FMXExpress.com Four different games with classic game mechanics will be demonstrated. We will be also be covering topics such as App Tethering, utilizing TFrames to build your UI, using TRectangle as a light weight image object, accessing the device motion…
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C++

New FireMonkey Media Library Options in RAD Studio XE8

RAD Studio XE8 provides new FireMonkey Media Library options. This includes the ability to automatically save pictures taken by the device camera (in your iOS and Android applications) to the on-device photo library. Today, I thought I would show you how to save photos taken…
C++

FireUI Multi-Device Designer and working with Views

In RAD Studio XE7, we introduced the FireUI Multi-Device Designer. FireUI makes it easy to create user interfaces across multiple devices using a master form to share all user interface code, and then optimize inherited views for each target platform and…