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JetLua™ is a Lua SDK for Delphi to allow easy integration for Lua scripting inside your Delphi application.
Features
- Made with/supports latest Delphi version
- Only two minimal interfaces to access feature set (IJetLua & IJetLuaContext)
- You can auto register class/object JetLua routines
- If you have created an AutoSetup class function, it’s automatically called during registration where you can do global setup operations
- You can declare tables in “table.table.table” format
- You can declare global/table variables and access them
- You can check the exists of global/table variables and routines
- You can call global/table functions with a variable number of parameters
- You can pull and push data from and to the Lua stack via the IJetLuaContext interface
- You can load source code from a file, string and buffer
- You can import Lua modules
- Source is JIT compiled using moonjit
- You can compile Lua sources (including imported modules) and bind to an EXE for stand-alone distribution
- You can add version information, an icon, enable runtime-themes and high DPI aware support to EXEs
- See this blog post for more details
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tinyBigGAMES™ LLC is and independent game development studio, in sunny South Florida near Miami, we’re dedicated to bringing Family Friendly, fun, easy-to-use, affordable software of the highest quality to our customers. We develop and publish with a distribution model that will focus on smaller, fun & addictive, downloadable entertainment software for the PC platform and sold direct to you via our website and other electronic distribution means.
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Easy, fast and fun to add Lua scripting to your Delphi applications
- Works with: Delphi
- Works on: Windows 32-bit, Windows 64-bit
tinyBigGAMES LLC is an
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