DelphiRAD Studio

Fun With 3D: Apply A Texture To A GPU Shader With Delphi FireMonkey

We have been exploring shader programming in Delphi FireMonkey. In thefirst post, we have learned the fundamentals of computer graphics and prepared the development environment. And created a simple demo application that just renders every pixel using a blue color. So,in the second tutorial, we have applied a custom color to the GPU shader. And made several additions to the main…
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