Delphi

Custom FireMonkey "TSimpleTriangle" component

Author: Pawe Gowacki Have you ever written a component in Delphi? Reusable components are the corner-stone of rapid application development and important part of Delphi success on the market. Being able to manipulate an instance of a class at design-time is where Delphi shines! One day I was looking at mocking up a FireMonkey turn-based board game. A screen with a board and names of two opponents.
Read more