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Impressive Procedural Game And 3D Engine Built In Delphi Is A Work Of Art

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Developer Zudomon (Nick Pützer) has been building an impressive procedural game called StoneQuest and 3D engine in Delphi. He has put in over 12,000 hours since 2011 building the engine and game. The whole game and content are less than 15MB in size! One of the goals of the developer is for him to build it entirely himself in Delphi. The current gameplay is reminiscent of Minecraft. According to the developer “I use a lot of procedural content. All the models are created by code only. This means, later I can do many different models from them! My engine is able to spread microgeometry over the world, real tiny 3d models. Every grass blade and clover plant is real and interacts with players. Every cube face of the voxel world has its own texture. I only have a few procedural textures yet. They don’t repeat. There are dynamic volumetric 3d clouds. And the volumetric fog in the valley, where sun rays shine through the trees. For me, atmospheric and immersion is a very important thing.” The project is still in active development but you can download and play it in its current state. At this point, it is a work of art that is beautiful to behold.

Website

https://stonequest.de/

Patreon

https://www.patreon.com/Zudomon

Screenshot Gallery

Updated video

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