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Add Joystick Support To FireMonkey Apps In Delphi And C++Builder On Windows

It is surprisingly easy to add joystick support to your Firemonkey app on Windows. Here is a third party component from WINSOFT for Delphi and C++ Builder component for retrieving joystick position and status for any keys.

You can use wired or wireless joystick for your application like games, audio/video players and other application. I have tested this delphi component on a recent Windows 10. All functionality corresponds to the declared. All buttons my joystick successful detected. Also works analog sticks. Now let’s view this demo (included to instalation packeges)

The first thing you need to do is install component to Delphi. It’s very fast and simple! Look this video.

Demo included to component package. Now let’s look at the stages of working with a component.

# 1 stage – Enumerate controlers

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# 2 stage – Connect to controler and get value ranges

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# 3 stage – Now we can read current values from controller anytime.

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This component was developed by WINSOFT.

The component uses the standard Windows Joystick API
This component has both versions for FireMonkey and for VCL applications to Delphi / C ++ Builder 10 – 10.4.

Works with: Delphi, C ++ Builder, RAD Server, FireMonkey, VCL
Works on: Windows 32-bit, Windows 64-bit

Source code included in registered version. Royalty free distribution with application without any limitation.

Related links
Here is packages for VCL and Firemonkey:
Joystick
Joystick for FireMonkey
DirectX Joystick
DirectX Joystick for FireMonkey

Head over and check out the full WINSOFT library for Joystick support for FireMonkey in Delphi and C++Builder.

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