Custom FireMonkey "TSimpleTriangle" component
Have you ever written a component in Delphi? Reusable components are the corner-stone of rapid application development and important part of Delphi success on the market. Being able to manipulate an instance of a class at design-time is where Delphi shines!
One day I was looking at mocking up a FireMonkey turn-based board game. A screen [...]