In RAD Studio XE3 and FireMonkey 2, a new context shader creates and defines FireMonkey filters, materials and context for 3D objects. The new FMX.Types3D.TTexture class replaces the use of bitmap textures. This class uses GPU memory to store real data. TTexture is a limited class, but offers support for textures with different pixel formats, [...]
This short video shows how you can list all of the audio and video devices that are available to your Windows and Mac applications using the FireMonkey 2’s TCaptureDeviceManager class. Using TCaptureDeviceManager and the Devices array, you can get audio and video device names, media type, state and other device information.
October 3 - Listing available [...]
Video number 2 shows you how to add multimedia (audio and video) to your Windows and Mac applications using the new FireMonkey 2 media player components. This second video shows you how to use the new FireMonkey 2 TMediaPlayer and TMediaPlayerControl components to add multimedia (Audio and Video) to your Windows and Mac applications. [...]
I am on the road this week in Tokyo and Seoul. Last weekend, as I was flying from San Francisco, we completed the release of our XE3 products. RAD Studio XE3 includes a major update for FireMonkey version 2 (FM2). FM2 includes new and enhanced support for:
Audio and Video
Actions and Action Lists
Touch and Gestures