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{ Category Archives } 3D

Flappy Bird Clone Source Code For Delphi XE5 Firemonkey On Android And IOS

FMXExpress posted an article with links to the source code for a Flappy Bird clone for Delphi XE5 that runs on iOS and Android. There are links to three source code projects:

Flappy Firemonkey Prototype Source Code For Delphi XE5
Flappy Firemonkey 3D Prototype Source Code For Delphi XE5 Firemonkey 3D
Delphi XE5 Firemonkey Flappy Bird Clone by [...]

C++Builder XE5 3D app for iOS - rotating Earth and Mars

In this blog post we’ll take a quick look at 3D iOS application programming using C++Builder XE5 Update 2. This application will contain two rotating planets - Earth and Mars using TSphere, TTextureMaterialSource and TFloatAnimation components. The rotation will be controlled by a TSwitch and the camera Z axis position will be controlled using a [...]

31 C++Builder XE3 videos in January - Jan 29 - Working with 3D models in your C++Builder Windows and Mac Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-ninth video you’ll learn how to use industry standard 3D Model files (Collada DAE, Wavefront OBJ and ASCII [...]

31 C++Builder XE3 videos in January - Jan 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and [...]

31 C++Builder XE3 videos in January - Jan 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in [...]

31 C++Builder XE3 videos in January - Jan 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. [...]

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