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{ Monthly Archives } January 2013

31 C++Builder XE3 videos in January - Jan 21 - Using the Boost C++11 Algorithms Library with the C++Builder 64-bit compiler

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twenty-first video you will learn how to use the Boost C++ Algorithm Library’s C++11 algorithms using the new [...]

31 C++Builder XE3 videos in January - Jan 20 - Your first C++11 applications using the C++Builder 64-bit compiler

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this twentieth video you will learn how to build your first C++11 language applications using the new C++Builder 64-bit [...]

31 C++Builder XE3 videos in January - Jan 19 - Using Image Effect Filters in your C++Builder XE3 Windows and Mac apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In my January 14 C++ video, I showed how you can use the image effects components to manipulate bitmaps [...]

31 C++Builder XE3 videos in January - Jan 18 - Building C++ and FireMonkey SQLite Database Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this eighteenth video you will learn how to build the SQLite Windown 64-bit DLL and use SQLite in [...]

Building 64-bit Windows SQLite DLL using C++Builder XE3 64-bit compiler

SQLite database access is now supported using dbExpress in Delphi XE3 and C++Builder XE3.  On the SQLite download page you will find a zip file containing the source code for SQLite 3.x (as of this blog post the verison is 3.7.15.2).  Also on the download page you will find pre-compiled Windows binaries for the SQLite [...]

31 C++Builder XE3 videos in January - Jan 17 - Using 3D in your C++Builder XE3 Windows and Mac HD Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this seventeenth video you will learn how to add standard 3D controls to your C++Builder XE3 Windows and [...]

31 C++Builder XE3 videos in January - Jan 16 - Using HD Controls, Cameras and Textures in your C++Builder XE3 Windows and Mac 3D Apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this sixteenth video you will learn how to add standard UI controls, Layers, Textures and manipulate multiple cameras in [...]

31 C++Builder XE3 videos in January - Jan 15 - Building your first C++Builder XE3 FireMonkey 3D Windows and Mac app

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fifteenth video you will learn how to create your first 3D desktop application with C++Builder XE3 and FireMonkey. [...]

31 C++Builder XE3 videos in January - Jan 14 - Using Pixel Shader Image Effects in your C++Builder XE3 Windows and Mac apps

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this fourteenth video you will learn how to use the Pixel Shader based image effects and transition components [...]

31 C++Builder XE3 videos in January - Jan 13 - Using the Motion and Location Sensor components with C++Builder XE3

During each day of January 2013, I am creating a new video showing you how to use the new C++Builder XE3 compilers for Win32, Win64 and OSX to create multi-platform, database, multi-tier, HD and 3D applications. In this thirteenth video you will learn how to use the MotionSensor and LocationSensor components to motion and location [...]

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