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	<title>Comments on: Embarcadero’s continuing commitment to C, C99 and C++</title>
	<atom:link href="http://blogs.embarcadero.com/davidi/2012/11/28/42012/feed" rel="self" type="application/rss+xml" />
	<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012</link>
	<description>David I's (David Intersimone) Embarcadero blog about programming, languages, databases, history, and more.</description>
	<pubDate>Mon, 20 May 2013 02:56:55 +0000</pubDate>
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		<title>By: Warren</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-56040</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 30 Nov 2012 23:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-56040</guid>
		<description>Turbo C++ 1.0 (for DOS) was my very first C++ compiler and C++ IDE.

I'm still a Pascal guy at heart, but I have many fond memories of using Turbo, then Borland C++ over the years.

I see C++ Builder as a great part of the Delphi/RAD tool ecosystem, and with the new C++ compiler features, it's a renaissance for C++ users everywhere.

Warren</description>
		<content:encoded><![CDATA[<p>Turbo C++ 1.0 (for DOS) was my very first C++ compiler and C++ IDE.</p>
<p>I&#8217;m still a Pascal guy at heart, but I have many fond memories of using Turbo, then Borland C++ over the years.</p>
<p>I see C++ Builder as a great part of the Delphi/RAD tool ecosystem, and with the new C++ compiler features, it&#8217;s a renaissance for C++ users everywhere.</p>
<p>Warren</p>
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		<title>By: David I</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55993</link>
		<dc:creator>David I</dc:creator>
		<pubDate>Fri, 30 Nov 2012 19:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55993</guid>
		<description>Guest - also, thanks for the reminder about that old Borland developer network article.  I have just updated it to remove the "soon" and add text that says that I may add addtional antique software in the future if I get permission to do so.  For now, the Museum is as complete as it will be.
Thanks.</description>
		<content:encoded><![CDATA[<p>Guest - also, thanks for the reminder about that old Borland developer network article.  I have just updated it to remove the "soon" and add text that says that I may add addtional antique software in the future if I get permission to do so.  For now, the Museum is as complete as it will be.<br />
Thanks.</p>
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		<title>By: David Intersimone "D</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55972</link>
		<dc:creator>David Intersimone "D</dc:creator>
		<pubDate>Fri, 30 Nov 2012 18:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55972</guid>
		<description>Guest - Museum was something I did a long time ago.  I still may get permission to put some other "antique" products up for download.  Not sure what this has to do with C++Builder and our committment to C++.</description>
		<content:encoded><![CDATA[<p>Guest - Museum was something I did a long time ago.  I still may get permission to put some other "antique" products up for download.  Not sure what this has to do with C++Builder and our committment to C++.</p>
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		<title>By: David Intersimone "D</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55971</link>
		<dc:creator>David Intersimone "D</dc:creator>
		<pubDate>Fri, 30 Nov 2012 18:41:01 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55971</guid>
		<description>Valadimir - you can still live in a 32 and 64 bit Windows world for now.  Build your VCL and FMX applications using the IDE and BCC32.  Make sure they are built and debugged for Windows and Mac OS X.  Then for Win64 - just add a Target Platform node and rebuild for Win64 using the same project and source code.

For now, until we have the same new compiler for 32-bit,  If you want to use some of the new C++ language, C++ Standard Libraries, and latest Boost libraries - for now you will have to ifdef that code so that it doesn't cause problems in your 32-bit builds.

VS does have C++11 support (not sure if it is complete C++11) - but it is  Windows only.  With C++Builder you can take your C++ project to Windows and Mac today.  Next you will be able to take your C++ projects to iOS and Android with one CodeBase.</description>
		<content:encoded><![CDATA[<p>Valadimir - you can still live in a 32 and 64 bit Windows world for now.  Build your VCL and FMX applications using the IDE and BCC32.  Make sure they are built and debugged for Windows and Mac OS X.  Then for Win64 - just add a Target Platform node and rebuild for Win64 using the same project and source code.</p>
<p>For now, until we have the same new compiler for 32-bit,  If you want to use some of the new C++ language, C++ Standard Libraries, and latest Boost libraries - for now you will have to ifdef that code so that it doesn&#8217;t cause problems in your 32-bit builds.</p>
<p>VS does have C++11 support (not sure if it is complete C++11) - but it is  Windows only.  With C++Builder you can take your C++ project to Windows and Mac today.  Next you will be able to take your C++ projects to iOS and Android with one CodeBase.</p>
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		<title>By: Vladimir</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55809</link>
		<dc:creator>Vladimir</dc:creator>
		<pubDate>Fri, 30 Nov 2012 07:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55809</guid>
		<description>
Yes, the 64 bits is the future, but all my customers work on 32bits, and this is hardly connected with  the external hardware/devices. To switch to the 64 bits will take more efforts and money.
For this reason I have to support 32 bits. CB6 and CB-XE-XE2 are sufficiently good for  this purpose. Sure, I'll try to test x64 and to think about new possibilities. 
Some time ago I've checked new Visual Studio, and it has the support of C++11 for x32 and x64.</description>
		<content:encoded><![CDATA[<p>Yes, the 64 bits is the future, but all my customers work on 32bits, and this is hardly connected with  the external hardware/devices. To switch to the 64 bits will take more efforts and money.<br />
For this reason I have to support 32 bits. CB6 and CB-XE-XE2 are sufficiently good for  this purpose. Sure, I&#8217;ll try to test x64 and to think about new possibilities.<br />
Some time ago I&#8217;ve checked new Visual Studio, and it has the support of C++11 for x32 and x64.</p>
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		<title>By: Guest</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55737</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Fri, 30 Nov 2012 02:56:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55737</guid>
		<description>Ahhh, this reminds me of you Museum
http://edn.embarcadero.com/museum
You said "More Antique Software Coming Soon To The Museum" more than 10 years ago
http://edn.embarcadero.com/article/20793
now where are they ????</description>
		<content:encoded><![CDATA[<p>Ahhh, this reminds me of you Museum<br />
<a href="http://edn.embarcadero.com/museum" rel="nofollow">http://edn.embarcadero.com/museum</a><br />
You said "More Antique Software Coming Soon To The Museum" more than 10 years ago<br />
<a href="http://edn.embarcadero.com/article/20793" rel="nofollow">http://edn.embarcadero.com/article/20793</a><br />
now where are they ????</p>
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		<title>By: David I</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55657</link>
		<dc:creator>David I</dc:creator>
		<pubDate>Thu, 29 Nov 2012 21:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55657</guid>
		<description>Vladimir - C++Builder 6 - yes, that was a good one back in 2002.  I'm glad you have gotten so much use and benefit with it for the past 10 years - a good testimonial to the value of each of our releases for different C++ developers.

64-bit Windows for now and we are working with the R&#38;D team to see what can be done for 32-bit and Mac in the future.</description>
		<content:encoded><![CDATA[<p>Vladimir - C++Builder 6 - yes, that was a good one back in 2002.  I&#8217;m glad you have gotten so much use and benefit with it for the past 10 years - a good testimonial to the value of each of our releases for different C++ developers.</p>
<p>64-bit Windows for now and we are working with the R&amp;D team to see what can be done for 32-bit and Mac in the future.</p>
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		<title>By: David I</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55656</link>
		<dc:creator>David I</dc:creator>
		<pubDate>Thu, 29 Nov 2012 21:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55656</guid>
		<description>Josh - with the 64-bit compiler we will have the latest Boost, C++11 language and library.  And yes, we do need to see what we can do for our 32-bit C++ customers.</description>
		<content:encoded><![CDATA[<p>Josh - with the 64-bit compiler we will have the latest Boost, C++11 language and library.  And yes, we do need to see what we can do for our 32-bit C++ customers.</p>
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		<title>By: Josh</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55542</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 29 Nov 2012 14:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55542</guid>
		<description>It's hard to feel that Embarcadero is committed to industry-leading C++ support when Boost hasn't been touched for the last three major versions.  (It's still the same 1.39 version that shipped in C++Builder 2010; as far as I can tell, the only source changes have been to permanently enable Boost's workarounds for C++Builder's limitations, instead of leaving them marked to reevaluate once a future version of C++Builder improves its C++ standards support.)  I've run into so many bugs and limitations while trying to write more complicated C++ code in earlier versions of C++Builder that I've pretty well given up on even trying.

I was very, very excited to hear that C++Builder was going to get a new, Clang-based compiler that would address all of these problems.  Like Vladimir, I was very, very sad to hear that it was 64-bit only.  Hopefully you'll be able to switch to this for 32-bit code sooner rather than later.</description>
		<content:encoded><![CDATA[<p>It&#8217;s hard to feel that Embarcadero is committed to industry-leading C++ support when Boost hasn&#8217;t been touched for the last three major versions.  (It&#8217;s still the same 1.39 version that shipped in C++Builder 2010; as far as I can tell, the only source changes have been to permanently enable Boost&#8217;s workarounds for C++Builder&#8217;s limitations, instead of leaving them marked to reevaluate once a future version of C++Builder improves its C++ standards support.)  I&#8217;ve run into so many bugs and limitations while trying to write more complicated C++ code in earlier versions of C++Builder that I&#8217;ve pretty well given up on even trying.</p>
<p>I was very, very excited to hear that C++Builder was going to get a new, Clang-based compiler that would address all of these problems.  Like Vladimir, I was very, very sad to hear that it was 64-bit only.  Hopefully you&#8217;ll be able to switch to this for 32-bit code sooner rather than later.</p>
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		<title>By: Andrey</title>
		<link>http://blogs.embarcadero.com/davidi/2012/11/28/42012#comment-55534</link>
		<dc:creator>Andrey</dc:creator>
		<pubDate>Thu, 29 Nov 2012 13:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.embarcadero.com/davidi/?p=42012#comment-55534</guid>
		<description>Well. Time to start the integration PVS-Studio with C++Builder. Expect PVS-Studio version 5.00. :)</description>
		<content:encoded><![CDATA[<p>Well. Time to start the integration PVS-Studio with C++Builder. Expect PVS-Studio version 5.00. <img src='http://blogs.embarcadero.com/davidi/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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